amd fsr 2.0
amd fsr 2.0

AMD is offering improved visual quality & performance boost with its coming next-gen FSR 2.0 technology at GDC 2022.

AMD’s FSR 2.0 Next-Gen Upscaling Technology Will be Unveiled at GDC 2022 with Twice The Performance of Native Resolution With Raytracing, Higher Image Quality Without ML Hardware

On the session’s announcement at the same time, the developer of CapFrameX claimed to have seen a functioning demo of “FSR 2.0” saying outstanding performance that would be even better than native without any need for AI. According to CapFrameX‘s tweet, FSR 2.0 would switch to temporal upscaling from the spatial upscaling that powers FSR currently, putting it the same as how DLSS (soon XeSS) works.

AMD FSR 2.0

Videocardz managed to get hold of the slides that AMD will unveil FSR 2.0 at GDC 2022 on 23 March and they confirmed the existence of FSR 2.0. They gave us tiny information about the FSR 2.0 will be improved as compared to the existing version of AMD’s FiedilityFX Super Resolution technology and feature an advanced temporal upscaling.

amd fsr 2.0 features videocardz
amd fsr 2.0 features videocardz

AMD FSR 2.0 vs DLSS 2.0 – Which has better Image Upscalers

The ‘Next-Level’ Temporal Upscaling technology is said to deliver better image quality than native resolution by utilizing temporal data and will also have optimized anti-aliasing. The AI assistant still has the upper hand, but it will be interesting to see FSR 2.0 in comparison with NVIDIA’s DLSS 2.0. If the extra Tensor cores on NVIDIA’s GPUs are able to offer a better-upscaled image versus the non-ML approach from AMD, it’s something that will only be seen after the launch.

amd fsr 2 demo videocardz
amd fsr 2 demo videocardz

This opens the space for AMD to include FSR 2.0 in its current GPUs with ease since there is no extra hardware requirement in place. Not Only AMD but also competitor GPUs too supports the technology, offering an increase in framerates in supported AAA title games across a wide range of platforms and products.

In one comparison slide, we can see that AMD FSR 2.0 offers up to double the performance of the native resolution with ray tracing enabled in Deathloop. Deathloop is a title that will be amongst the first to utilize the new technology.

In the previous leak by CapFrameX for the AMD FSR 2.0 technology would include some features:

  • Temporal upscaling + optimized AA
  • Does not need AI
  • Runs on GPUs from all vendors
  • Impressive performance and image quality
  • AMD even claims that it can be better than native

Now, note that this comparison is done with FSR 2.0 at ‘Performance’ mode. It is unknown if AMD indicates ‘better than native’ image quality at ‘Quality mode’ or ‘Performance mode’. In the FSR 2.0 announcement, AMD is also going to release a new driver that will contain RSR (Radeon Super Resolution) support.

The feature RSR will work on GPUs starting Radeon RX 5000 series and above in terms of image quality. RSR won’t be comparable to FSR since it’s a driver-level performance that is going to upscale the whole frame in a running application not a specific dev-optimized tiles as FSR.

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